Le MODULE tkinter
from tkinter import *
fenetre = Tk()
label1 = Label(fenetre, text="Hello World")
##############################################
les étiquettes
##############################################
label2 = Label(fenetre, text="ABCD")
label3 = Label(fenetre, text="jjkkkk")
label1.pack()
label2.pack()
label3.pack()
###############################################
Les boutons
##############################################
bouton=Button(fenetre, text="Fermer", command=fenetre.quit)
bouton.pack()
bouton = Checkbutton(fenetre, text="Nouveau?")
bouton.pack()
value = StringVar()
bouton1 = Radiobutton(fenetre, text="Oui", variable=value, value=1)
bouton2 = Radiobutton(fenetre, text="Non", variable=value, value=2)
bouton3 = Radiobutton(fenetre, text="Peu être", variable=value, value=3)
bouton1.pack()
bouton2.pack()
bouton3.pack()
#################################################
Les listes
#################################################
liste = Listbox(fenetre)
liste.insert(1, "Python")
liste.insert(2, "PHP")
liste.insert(3, "jQuery")
liste.insert(4, "CSS")
liste.insert(5, "Javascript")
liste.pack()
##################################################
les canvas
##################################################
canvas = Canvas(fenetre, width=150, height=120, background='yellow')
ligne1 = canvas.create_line(75, 0, 75, 120)
ligne2 = canvas.create_line(0, 60, 150, 60)
txt = canvas.create_text(75, 60, text="Cible", font="Arial 16 italic", fill="blue")
canvas.pack()
fenetre['bg']='white'
# frame 1
Frame1 = Frame(fenetre, borderwidth=2, relief=GROOVE)
Frame1.pack(side=LEFT, padx=30, pady=30)
# frame 2
Frame2 = Frame(fenetre, borderwidth=2, relief=GROOVE)
Frame2.pack(side=LEFT, padx=10, pady=10)
# frame 3 dans frame 2
Frame3 = Frame(Frame2, bg="white", borderwidth=2, relief=GROOVE)
Frame3.pack(side=RIGHT, padx=5, pady=5)
##################################################
Ajout de label
##################################################
Label(Frame1, text="Frame 1").pack(padx=10, pady=10)
Label(Frame2, text="Frame 2").pack(padx=10, pady=10)
Label(Frame3, text="Frame 3",bg="white").pack(padx=10, pady=10)
Button(fenetre, text ="arrow", relief=RAISED, cursor="arrow").pack()
Button(fenetre, text ="circle", relief=RAISED, cursor="circle").pack()
Button(fenetre, text ="clock", relief=RAISED, cursor="clock").pack()
Button(fenetre, text ="cross", relief=RAISED, cursor="cross").pack()
Button(fenetre, text ="dotbox", relief=RAISED, cursor="dotbox").pack()
Button(fenetre, text ="exchange", relief=RAISED, cursor="exchange").pack()
Button(fenetre, text ="fleur", relief=RAISED, cursor="fleur").pack()
Button(fenetre, text ="heart", relief=RAISED, cursor="heart").pack()
Button(fenetre, text ="man", relief=RAISED, cursor="man").pack()
Button(fenetre, text ="mouse", relief=RAISED, cursor="mouse").pack()
Button(fenetre, text ="pirate", relief=RAISED, cursor="pirate").pack()
Button(fenetre, text ="plus", relief=RAISED, cursor="plus").pack()
Button(fenetre, text ="shuttle", relief=RAISED, cursor="shuttle").pack()
Button(fenetre, text ="sizing", relief=RAISED, cursor="sizing").pack()
Button(fenetre, text ="spider", relief=RAISED, cursor="spider").pack()
Button(fenetre, text ="spraycan", relief=RAISED, cursor="spraycan").pack()
Button(fenetre, text ="star", relief=RAISED, cursor="star").pack()
Button(fenetre, text ="target", relief=RAISED, cursor="target").pack()
Button(fenetre, text ="tcross", relief=RAISED, cursor="tcross").pack()
Button(fenetre, text ="trek", relief=RAISED, cursor="trek").pack()
Button(fenetre, text ="watch", relief=RAISED, cursor="watch").pack()
fenetre.mainloop()
##########################################
les boites de dialogue
##########################################
from tkinter import *
from tkinter.messagebox import *
fenetre = Tk()
def callback():
if askyesno('Titre 1', 'Êtes-vous sûr de vouloir faire ça?'):
showwarning('Titre 2', 'Tant pis...')
else:
showinfo('Titre 3', 'Vous avez peur!')
showerror("Titre 4", "Aha")
Button(text='Action', command=callback).pack()
def alert():
showinfo("alerte", "Bravo!")
###############################################
les menus
###############################################
from tkinter import *
fenetre = Tk()
def alert():
showinfo("alerte", "Bravo!")
menubar = Menu(fenetre)
menu1 = Menu(menubar, tearoff=0)
menu1.add_command(label="Créer", command=alert)
menu1.add_command(label="Editer", command=alert)
menu1.add_separator()
menu1.add_command(label="Quitter", command=fenetre.quit)
menubar.add_cascade(label="Fichier", menu=menu1)
menu2 = Menu(menubar, tearoff=0)
menu2.add_command(label="Couper", command=alert)
menu2.add_command(label="Copier", command=alert)
menu2.add_command(label="Coller", command=alert)
menubar.add_cascade(label="Editer", menu=menu2)
menu3 = Menu(menubar, tearoff=0)
menu3.add_command(label="A propos", command=alert)
menubar.add_cascade(label="Aide", menu=menu3)
fenetre.config(menu=menubar)
fenetre.mainloop()
###############################################
Un traitement de texte en python
###############################################
from tkinter import *
from tkinter.messagebox import *
fenetre = Tk()
def callback():
if askyesno('Titre 1', 'Êtes-vous sûr de vouloir faire ça?'):
showwarning('Titre 2', 'Tant pis...')
else:
showinfo('Titre 3', 'Vous avez peur!')
showerror("Titre 4", "Aha")
Button(text='Action', command=callback).pack()
##############################################
def alert():
showinfo("alerte", "Bravo!")
menubar = Menu(fenetre)
menu1 = Menu(menubar, tearoff=0)
menu1.add_command(label="Créer", command=alert)
menu1.add_command(label="Editer", command=alert)
menu1.add_separator()
menu1.add_command(label="Quitter", command=fenetre.quit)
menubar.add_cascade(label="Fichier", menu=menu1)
menu2 = Menu(menubar, tearoff=0)
menu2.add_command(label="Couper", command=alert)
menu2.add_command(label="Copier", command=alert)
menu2.add_command(label="Coller", command=alert)
menubar.add_cascade(label="Editer", menu=menu2)
menu3 = Menu(menubar, tearoff=0)
menu3.add_command(label="A propos", command=alert)
menubar.add_cascade(label="Aide", menu=menu3)
fenetre.config(menu=menubar)
Application des boutonS
######################################
Réalisation d'une calculette.
#######################################
# import everything from tkinter module
from tkinter import *
# from math import exp, sin, cos
import math
# globally declare the expression variable
expression = ""
##############################################
# Function to update expression
# in the text entry box
def press(num):
# point out the global expression variable
global expression
# concatenation of string
expression = expression + str(num)
# update the expression by using set method
equation.set(expression)
# Function to evaluate the final expression
def equalpress():
# Try and except statement is used
# for handling the errors like zero
# division error etc.
# Put that code inside the try block
# which may generate the error
try:
global expression
# eval function evaluate the expression
# and str function convert the result
# into string
total = str(eval(expression))
equation.set(total)
# initialize the expression variable
# by empty string
expression = ""
# if error is generate then handle
# by the except block
except:
equation.set(" error ")
expression = ""
# Function to clear the contents
# of text entry box
def clear():
global expression
expression = ""
equation.set("")
# Driver code
if __name__ == "__main__":
# create a GUI window
gui = Tk()
# set the background colour of GUI window
gui.configure(background="white")
# set the title of GUI window
gui.title("Calculatrice")
# set the configuration of GUI window
gui.geometry("400x150")
# StringVar() is the variable class
# we create an instance of this class
equation = StringVar()
# create the text entry box for
# showing the expression .
expression_field = Entry(gui, textvariable=equation)
# grid method is used for placing
# the widgets at respective positions
# in table like structure .
expression_field.grid(columnspan=4, ipadx=70)
# create a Buttons and place at a particular
# location inside the root window .
# when user press the button, the command or
# function affiliated to that button is executed .
button1 = Button(gui, text=' 1 ', fg='black', bg='white',
command=lambda: press(1), height=1, width=7)
button1.grid(row=2, column=0)
button2 = Button(gui, text=' 2 ', fg='black', bg='white',
command=lambda: press(2), height=1, width=7)
button2.grid(row=2, column=1)
button3 = Button(gui, text=' 3 ', fg='black', bg='white',
command=lambda: press(3), height=1, width=7)
button3.grid(row=2, column=2)
button4 = Button(gui, text=' 4 ', fg='black', bg='white',
command=lambda: press(4), height=1, width=7)
button4.grid(row=3, column=0)
button5 = Button(gui, text=' 5 ', fg='black', bg='white',
command=lambda: press(5), height=1, width=7)
button5.grid(row=3, column=1)
button6 = Button(gui, text=' 6 ', fg='black', bg='white',
command=lambda: press(6), height=1, width=7)
button6.grid(row=3, column=2)
button7 = Button(gui, text=' 7 ', fg='black', bg='white',
command=lambda: press(7), height=1, width=7)
button7.grid(row=4, column=0)
button8 = Button(gui, text=' 8 ', fg='black', bg='white',
command=lambda: press(8), height=1, width=7)
button8.grid(row=4, column=1)
button9 = Button(gui, text=' 9 ', fg='black', bg='white',
command=lambda: press(9), height=1, width=7)
button9.grid(row=4, column=2)
button0 = Button(gui, text=' 0 ', fg='black', bg='white',
command=lambda: press(0), height=1, width=7)
button0.grid(row=5, column=0)
plus = Button(gui, text=' + ', fg='black', bg='white',
command=lambda: press("+"), height=1, width=7)
plus.grid(row=2, column=3)
minus = Button(gui, text=' - ', fg='black', bg='white',
command=lambda: press("-"), height=1, width=7)
minus.grid(row=3, column=3)
multiply = Button(gui, text=' * ', fg='black', bg='white',
command=lambda: press("*"), height=1, width=7)
multiply.grid(row=4, column=3)
divide = Button(gui, text=' / ', fg='black', bg='white',
command=lambda: press("/"), height=1, width=7)
divide.grid(row=5, column=3)
equal = Button(gui, text=' = ', fg='black', bg='white',
command=equalpress, height=1, width=7)
equal.grid(row=5, column=2)
clear = Button(gui, text='Clear', fg='black', bg='white',
command=clear, height=1, width=7)
clear.grid(row=5, column='1')
Decimal= Button(gui, text='.', fg='black', bg='white',
command=lambda: press('.'), height=1, width=7)
Decimal.grid(row=6, column=0)
d1= Button(gui, text='(', fg='black', bg='white',
command=lambda: press('('), height=1, width=7)
d1.grid(row=6, column=3)
d2= Button(gui, text=')', fg='black', bg='white',
command=lambda: press(')'), height=1, width=7)
d2.grid(row=6, column=4)
exp= Button(gui, text='exp', fg='black', bg='white',
command=lambda: press('math.exp'), height=1, width=7)
exp.grid(row=2, column=4)
sin= Button(gui, text='sin', fg='black', bg='white',
command=lambda: press('math.sin'), height=1, width=7)
sin.grid(row=3, column=4)
cos= Button(gui, text='cos', fg='black', bg='white',
command=lambda: press('math.cos'), height=1, width=7)
cos.grid(row=4, column=4)
sqr= Button(gui, text='sqr', fg='black', bg='white',
command=lambda: press('math.sqrt'), height=1, width=7)
sqr.grid(row=5, column=4)
ln= Button(gui, text='ln', fg='black', bg='white',
command=lambda: press('math.log'), height=1, width=7)
ln.grid(row=6, column=2)
tan= Button(gui, text='tan', fg='black', bg='white',
command=lambda: press('math.tan'), height=1, width=7)
tan.grid(row=6, column=1)
# start the GUI
gui.mainloop()